![]() ![]() Dig Dug faces down two kinds of foes in his subterranean adventure. Stop short with not enough pumps of the plunger and the enemy will simply deflate to chase you again – you've got to make sure their bubble is burst before moving on. ![]() You launch the nozzle out into the body of the baddie before you, which freezes them in place, but then you have to pump, pump, pump them fuller and fuller of hot air before they'll finally expand and explode themselves out of existence. The reason for caution is that your weapon – an air pump and hose – is unwieldy and takes a while to work. So Dig Dug becomes a battle of balance as you try to tunnel your way down into the earth to get your foes in range of your primary weapon, but as you also try to keep an eye on your back for enemies barreling down on you from behind. Dig Dug: Where it's perfectly appropriate to pop your Pooka. The trick is that every foe is lurking, hidden, underground, and you've first got to dig to get to them before you can take them out. Dig Dug is an extermination quest, as you seek to find and destroy all of the enemies on the screen before they run away, or before you yourself get caught. But if you're able to drill down through all the many layers of previous releases, inflated pricetags and questionable-at-best Namco marketing strategy you'll find that in the depths of all this dirt lies the same great arcade design that you first had the chance to fall in love with over two decades ago. for the first time, games for which it's almost an honor to invest the extra cash, like Sin & Punishment. That designation should be kept reserved for the true Japan-only games making the jump to the U.S. That may be technically true, but the Dig Dug design has certainly been seen here countless times, in multiple forms, and even once previously on the Wii through Namco Museum Remix – so it's hardly an Import. Nintendo's press release justification is that it's officially an "Import," as this particular 8-bit version of the game was never previously published in the States. And it certainly doesn't help matters that this VC edition of the game is inexplicably priced at 600 Wii Points instead of the normal NES rate of five bucks. ![]()
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